- Start and Game Over menu
- Raycasting for collision detection
- Used Singleton to access UI and Game Manager scripts
- Player prefs to save High Score
- Responsive UI
- GameManager to control other scripts.
Tank Raider(3D) - WIP
Game Overview :
- Tank movement / firing
- Tank Spawning
- Implemented game design patterns i,e. Object pooling & Coroutines
- AI state machine using Navmesh
- Charcter movement
- Score board
- Lives Counter
- Home Menu
- GameOver Menu
Whack-A-Food(2D)
Game Overview :
- Destroy Objects on Click using Trigger collision
- Implemented Coroutines
- Random spawning of objects
- Negative score on clicking restricted objects.