I hail from the era of Contra, Project IGI and Tomb Raider. Where games were meant to be played on PC with a bare minimum requirement of 256mb RAM.
I'm a self-taught programmer, specialising in the game development arena. I have been developing games using C# and
Unity.
I'm hands on in all stages of the programming cycle, from planning and design to testing and deployment. No two days are
the same for me; my tasks may involve analysing algorithms, altering code, fixing bugs, brainstorming ideas or
integrating new systems.
Something that I love about programming is the opportunity to work with people from a wide range of disciplines. The
software development life-cycle involves working with so many different people and departments and, as a people person
and someone who loves to build new relationships, it’s great to be able to come together with other professionals who
are striving towards the same goal.